N
Hacker Next
login
▲
Making maps with noise functions (2022)
redblobgames.com
51 points by
benbreen
6 days ago
|
3 comments
add comment
Loading comments...
hexator 2 days ago
[-]
This is probably the most definitive guide on the subject. Rather famous in the procedural generation community
ryan42 1 days ago
[-]
Great stuff, I love the detailed explanations. I'm getting more into making my own games in Godot, and may try to implement this with it!
Also, Realm of the mad god is a great game!
sebnado 2 days ago
[-]
It's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea
Also, Realm of the mad god is a great game!