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▲Making maps with noise functions (2022)redblobgames.com
51 points by benbreen 6 days ago | 3 comments
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hexator 2 days ago [-]
This is probably the most definitive guide on the subject. Rather famous in the procedural generation community
ryan42 1 days ago [-]
Great stuff, I love the detailed explanations. I'm getting more into making my own games in Godot, and may try to implement this with it!

Also, Realm of the mad god is a great game!

sebnado 2 days ago [-]
It's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea