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▲Rendering flame fractals with a compute shader (2023)wrighter.xyz
49 points by ibobev 3 days ago | 9 comments
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Ono-Sendai 4 hours ago [-]
Cool. If you want to try rendering some flame fractals, you can try our Fractal software Chaotica (https://www.chaoticafractals.com/) which was used to make the first image in the linked post (Vorpol Dawn By technochroma).

We didn't exactly use compute shaders for Chaotica, we used OpenCL instead, which is a more general GPGPU framework like CUDA.

chromakat 2 hours ago [-]
Fractal creative method of choice >^•¥•^<
moritonal 2 hours ago [-]
Honestly, this is such a good rewrite of Apophysis. Congrats to you all for bringing back some happy memories.
pixelpoet 4 hours ago [-]
Oh hey Nick, fancy seeing you here :)
Scene_Cast2 5 hours ago [-]
I love the look of flame fractals, but I never figured out how to tweak things to get them to look more like how I want. I could never predict what a particular change would do to the look, or which change is needed to get a particular look.

I tried Apophysis (or one of the many spinoffs), but it never quite clicked.

greatepee 4 hours ago [-]
Here's a web editor that has a fairly simple interface: https://fractalar-app.web.app

It might not run very well depending on your hardware, though.

schindlabua 4 hours ago [-]
Fractal flames is such a cool algorithm. They're what got me into programming many moons ago :)
pixelpoet 3 hours ago [-]
Oh wow, it really has been many moons! You might recall a guy called lycium/lyc from those days :D

We're lurking on Discord these days, there are some new people from Austria sometimes joining our meetups, you should come along :)

reactordev 5 hours ago [-]
This bring back memories of Apophysis
chromakat 2 hours ago [-]
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