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▲This Month in Ladybird – October 2026ladybird.org
60 points by BitPirate 2 hours ago | 13 comments
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quux 2 hours ago [-]
Ladybird has been really shaping up over the last month or so, I pull and build the latest bits every morning and use it for low stakes web browsing (HN, news sites, reddit, youtube, blogs, etc.) and it's getting very close to the point where I forget that it's a pre-alpha.

Very exciting to watch a completely new browser/browser engine come together. Reminds me of the early days of Mozilla and Gecko

Posted with Ladybird :)

CitrusFruits 2 hours ago [-]
Ladybird is such an exciting project, really excited to try it out for day to day browsing when they get into Alpha.
quux 2 hours ago [-]
It's very easy to build it yourself if you want to try it right now.

https://github.com/LadybirdBrowser/ladybird/blob/master/Docu...

moron4hire 12 minutes ago [-]
Would love to see where all the folks from 5 years ago, breathlessly declaring it's futile to start a new browser project, are now and what they are doing with their lives.
anthk 7 minutes ago [-]
>Flatpak

It was about time. BTW, when this gem uses EGui instead of QT6 (nothing against QT, but once everything uses Rust, it will be no reason to keep it) it will shine.

mempko 2 hours ago [-]
Honest question for people. I'm a C++ dev and I'm seeing a lot of moves to rust. Everyone is using agents to move stuff to rust and I tried it myself. The amount of insane hardrive space usage (over 90GB of build artifacts that constantly need cleanup) is that normal? What am I doing wrong. Are people seeing advantages after a move to rust that wasn't there in C++ (assuming no new features). Like is your project better after moving to rust in obvious ways?
pornel 57 minutes ago [-]
It's expected. Cargo has very conservative cache cleanup (once per month IIRC).

There's incremental compilation cache that generates lots of churn (although Rust's compilation unit is a crate, "queries" in the compiler are cached individually, creating many cache entries per function per type).

The other half of the disk space is debug info, because abstractions that optimize down to zero runtime code still carry all of their source-level debug info.

These can be adjusted in build profiles if you're ok with coarser debug info or less fine-grained caching.

afdbcreid 43 minutes ago [-]
Cargo has no cache cleanup for `target` on stable.
andoowhy 57 minutes ago [-]
It's normal, but they're working on it:

https://blog.rust-lang.org/inside-rust/2026/08/18/reducing-t...

slopinthebag 1 hours ago [-]
90gb? i've ran cargo clean on a single project and reclaimed over 700gb before.

but i still love rust ofc

ASalazarMX 1 hours ago [-]
Jesus, that makes the JavaScript ecosystem look moderate by comparison!
ranger_danger 33 minutes ago [-]
Isn't the advantage memory safety?

When I mentioned, after C++26 failed its vote, that maybe they should use this extra time to focus more on memory safety, I got downvoted instead.

Surely that attitude isn't helping their situation.

jraph 4 minutes ago [-]
You probably read too much into the downvotes, and people who downvoted you in the other thread might not even be the same people deciding on the future of C++.

I didn't downvote you but I didn't find your comment particularly relevant or on topic. This disapproval thing and working on memory safety don't seem related at all. Someone told you they had the impression that you were pushing for Rust without mentioning it. Your comment might have felt like you were backseat driving as well. More memory safety in C++ would be cool, but do you have actual ideas on how to achieve this?

There are a lot of reasons people could have downvoted you. You shouldn't worry too much about it though, just relax and forget about it. It's fine.

marsven_422 1 hours ago [-]
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pmkary 1 hours ago [-]
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